Graphics Software Engineer
Redmond, WA, United States
We are looking for a Graphics Software Engineer for our client in Redmond, WA.
This engineer will be responsible for working with internal teams and vendors on critical features, performance tuning and troubleshooting. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who work well on individual assignments.
A strong background in 3D graphics is essential.
RESPONSIBILITES:
Implement new features, debug existing features, and create tests related to computer graphics
Be capable of working at both the system and application level
Profile and optimize graphics related CPU and GPU workloads
Stay current on new graphics technology and developments
Work both independently and with the team and be productive in an ever-changing environment
REQUIREMENTS:
2-5 years professional experience or demonstration of required skills via reviewable projects
Strong understanding of modern graphics API such as Vulkan or DirectD3D 12
Prefer experience with graphics debuggers such as RenderDoc or NVidia NSight
Prefer experience with common game engines such as Unreal Engine or Unity
Knowledge of common software development methodologies and software quality assurance processes.
Proficient in C++
BS in engineering or related field
This position is onsite in Redmond, WA, and not open to remote status at this time.