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Software Engineer - AR/VR Graphics

Redmond, WA, United States

Role: Software Engineer - AR/VR Graphics

Location: Redmond, WA (Onsite)

Job Term: Long-term Contract - Only W2

Summary

Job Description:

Job Responsibilities

Develop and improve upon tooling frameworks for AR/VR graphics API debug/performance analysis (custom Vulkan-like API)

Optimize graphics driver features for memory and runtime performance

Build unit tests and samples targeting new graphics features and specific application experiences

Debug AR/VR platform issues and determine graphics-related causes and investigate appropriate solutions and fixes

Qualifications

Knowledge of computer graphics, familiar with graphics APIs including Vulkan / DirectX and hardware pipelines

Have experience in one or more of the following: game development, graphics driver development, graphics performance analysis, graphics debugging, AR/VR, Android development.

Have experience in modern software development environment and practices, including: unit testing, source control, and continuous integration.

Proficiency in C++ and Python, strong software development / optimization and debugging skills.

Capable of writing high-quality, performant, maintainable and testable code.

Collaborate smoothly across multiple internal teams, being able to drive the project individually.

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