Software Engineer - AR/VR Graphics
Redmond, WA, United States
Role: Software Engineer - AR/VR Graphics
Location: Redmond, WA (Onsite)
Job Term: Long-term Contract - Only W2
Summary
Job Description:
Job Responsibilities
Develop and improve upon tooling frameworks for AR/VR graphics API debug/performance analysis (custom Vulkan-like API)
Optimize graphics driver features for memory and runtime performance
Build unit tests and samples targeting new graphics features and specific application experiences
Debug AR/VR platform issues and determine graphics-related causes and investigate appropriate solutions and fixes
Qualifications
Knowledge of computer graphics, familiar with graphics APIs including Vulkan / DirectX and hardware pipelines
Have experience in one or more of the following: game development, graphics driver development, graphics performance analysis, graphics debugging, AR/VR, Android development.
Have experience in modern software development environment and practices, including: unit testing, source control, and continuous integration.
Proficiency in C++ and Python, strong software development / optimization and debugging skills.
Capable of writing high-quality, performant, maintainable and testable code.
Collaborate smoothly across multiple internal teams, being able to drive the project individually.
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