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Software Engineer-Graphics

Seattle, WA, United States

Responsibilities

1. Be responsible for developing new interactive experiences from prototypes to product release.

2. Develop the latest state of art AR graphics rendering technology

3. Work closely with AI researchers to integrate cutting edge new AR/AI algorithms.

4. Collaborate with tools team engineers to improve the capabilities of effect creation tools and optimize the effect design workflow.

5. Work closely with creative design team and product managers to deliver the most fun, expressive, and delightful experiences.

6. Optimize rendering performance by identifying and addressing bottlenecks in the graphics pipeline, leveraging hardware capabilities, and implementing efficient algorithms.

Requirements

1. B.S. or M.S. Computer Science or related field with 5+ years in software development experience

2. Proven track record of delivering real-time rendering solutions in AR, VR, game development or related industries.

3. 7+ year’s experience in immersive design and engineering, real-time graphics rendering, or gameplay development.

4. Strong understanding of one or more graphics APIs (OpenGL, DirectX, Metal, or Vulkan) and shader programming languages (such as HLSL or GLSL). Strong in 3D mathematics

5. Strong understanding and hands-on experiences of asset pipeline, scripting, shader, real-time rendering pipeline, with experiences on realistic lighting, shadows, reflections, and special visual effects

6. Experience of leading a small technical team working on complex graphics-related projects, and solving challenging engineering problems in the graphics domain.

7. Bilingual (Chinese and English).

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