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Graphics Software Engineer / Unity 3D Developer Contractor

Redmond, WA, United States

Job Title: Graphics Software Engineer / Unity 3D Developer

Duration: 12 mos. + potential extension(s) and/or conversion

Location: Redmond, WA

This is a contractor position based in the Redmond office, WA, USA.

Key Responsibilities

Develop, modify, debug, profile AR software by using Unity C# script and shader, with focus on AR graphics workload and experiences

Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices

Build automation framework for graphics system analysis

Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack

Minimum Qualifications

Background in Unity or Unreal gaming engines with script and shader programming experience

Familiarity with modern Graphics Pipeline, software stack and performance profiling tools

Strong experience in 3D graphics development, execution and profiling

Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling

Results oriented, self-motivated, proactive with demonstrated creative & critical thinking

BS in Computer Science/Engineering or equivalent

Preferred Qualifications

C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D

GPU Shader programming experience, like HLSL, GLSL, etc.

Experience with VR/AR development, like Oculus VR and Hololens AR apps and games

Experience with analyzing graphics pipeline performance in mobile, PC or game console products

Background in Unity content generation pipeline

Ability to operate autonomously, with only high-level direction

Comments for Suppliers:

The actual title want to hire is: Graphics Software Engineer / Unity 3D Developer

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