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Backend Compiler Engineer

Santa Clara, CA, United States

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.

What you will be doing:

Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++

Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools

Work with global compiler, hardware and application teams to oversee improvements and problem resolutions

Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages

What we need to see:

B.S. or higher degree in Computer Science/Engineering or equivalent experience

B.S. with 2+ years of compiler code generation experience (preferably with LLVM) or M.S./PhD. with significant compiler related project or thesis work

Excellent hands-on C++ programming skills

Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems

Good communication and documentation skills and self-motivated

Ways to stand out from the crowd:

Masters or PhD preferred, with 2+ years of compiler code generation experience

Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)

Experience in developing CUDA, DirectX, OpenGL/Vulkan applications

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.

The base salary range is 120,000 USD - 230,000 USD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. You will also be eligible for equity and benefits. NVIDIA accepts applications on an ongoing basis.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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