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Technical Artist - Reality Labs Metaworks Team_

New York

**Summary:**

As a part of that mission, we are pioneering the future of social virtual reality applications, and we need industry leading technical artists. Come join a tight, collaborative team to create genuinely new experiences within VR/AR across our work and events product chains. This is a rare opportunity to use your technical experience to help shape the look and feel of this medium for a vast audience of future participants. Join us in creating the future!

**Required Skills:**

Technical Artist - Reality Labs Metaworks Team Responsibilities:

1. Partner closely with cross-functional teams to define and develop content in DCCs and proprietary graphics engines

2. Design, manage, and maintain content creation and development pipelines collaborating with engineers, artists, and designers

3. Build tools and plugins to support and facilitate the content creation process

4. Optimize content for run-time performance and instructing artists and designers on asset creation best practices

5. Prototype, profile and optimize shaders

6. Tackle complex problems, exercising sound judgment and problem-solving skills without the need for direct guidance, in both an independent and cross-functional setting

7. Assist in a wide variety of technical and artistic tasks, including those with undefined requirements

8. Thrive in a dynamic, fast-paced environment

**Minimum Qualifications:**

Minimum Qualifications:

9. 3+ years experience with Maya Python/PyMEL, C#, C++ API, PySide/PyQt, or Javascript

10. 3+ years of experience in game development or film as a Technical Artist or Technical Director

11. 3+ years experience working with Unity, Unreal, or a real-time engine

12. In depth knowledge of Perforce, Git and/or other source control systems

13. Content pipeline development experience, with emphasis on building efficient pipelines and tools for content creation and asset tracking, in AAA games, film, and/or big tech companies

14. Proven experience to effectively communicate and collaborate with cross-functional teams, including product managers, engineers, artists, and other technical artists

15. Experience making tools and automation for one or more packages like Maya, Bender, Houdini, Substance Painter, Designer, ZBrush, Marmoset, Photoshop, etc.

16. Experience with game optimization techniques and performance analysis

**Preferred Qualifications:**

Preferred Qualifications:

17. Experience building mobile applications, with an emphasis on shipped products

18. Experience working with proprietary infrastructure technologies

19. Experience with Unity

20. Experience working with Git

21. Virtual reality experience

22. Experience working with shaders. (Knowledge of Unity Shader Graph is a plus)

**Public Compensation:**

$130,000/year to $180,000/year + bonus + equity + benefits

**Industry:** Internet

**Equal Opportunity:**

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

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