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  • City State Entertainment, LLC

    Gameplay Engineers (Remote)

    Bothell

    • Ending Soon

    Job Description Job Description Company Description Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-g

    Job Source: City State Entertainment, LLC
  • City State Entertainment, LLC

    Senior Gameplay Engineer (Remote)

    Bothell, WA, United States

    Company Description Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an "open office" collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titl

    Job Source: City State Entertainment, LLC
  • City State Entertainment

    Senior Gameplay Engineer (Remote)

    Bothell, WA, United States

    Job Description City State Entertainment is looking for a Senior level Gameplay Engineer to help create Camelot Unchained. You’ll work primarily within our server code to implement features from combat to crafting to guilds. You can also expect to make forays into client code to expose those features to the user, although you can leave the hardcor

    Job Source: City State Entertainment
  • City State Entertainment, LLC

    Senior Gameplay Engineer (Remote)

    Bothell

    Job Description Job Description Company Description Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-g

    Job Source: City State Entertainment, LLC
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  • Cat Daddy Games, L.L.C.

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    Kirkland, WA, United States

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Gameplay Engineers (Remote)

Bothell, WA, United States

Job Description City State Entertainment is looking for two Mid-level Gameplay Engineers to help create Camelot Unchained. You’ll work primarily within our server code to implement features from combat to crafting to guilds. You can also expect to make forays into client code to expose those features to the user, although you can leave the hardcore engine development and final UI polish to others.

Qualifications Fluency in C++, C#, or Java

Avid and thoughtful gamer, especially of MMORPGs

Strong data structures and algorithm skills

Broad general understanding of game systems such as combat, physics, and pathfinding

Knowledge of network programming considerations

Additional Information Big Advantages

Experience with both C++ and C#

Experience with JavaScript and web development

Strong 3D math skills (linear algebra, calculus, trigonometry)

Prior experience creating client/server systems

Experience with metrics and analytics, especially in games

Understanding of distributed systems

Mastery of threading and concurrency

Prior experience and expertise in a specific specialty such as AI, physics, or combat

Prior shipped titles in the game industry

5-7+ years (depending on experience) of game development, preferably in the MMORPG space

Little Pluses

Experience with MongoDB or other document-oriented data stores

Degree in computer science or a related field

Experience with functional programming (LISP, OCaml, Haskell, etc.)

Note: City State Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer.

Company Description City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).

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