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Senior Game Developer (Unreal Engine)

Little Ferry, NJ, United States

About us Ego is building an AI-native game, engine, and platform where users can create and share 3D animated characters, worlds, games and scripted interactions all using natural language. We started by building a survivalcraft game similar to Valheim and Minecraft with an Animal Crossing/Sims-style village in the town. All the npcs/villagers will be powered by LLM agents where they’ll have their own lives, personalities, and routines. The game will allow you to mod the game while you play it with natural language instead of coding.

We’re looking for someone passionate about playing and making games who ships fast, is interested in trying new technologies, and works well in a small team of game developers, designers, and technical artists. If you like the sound of making games, pushing the boundaries of gaming technology, and you thrive in a fast-paced startup environment, we'd love to hear from you!

If you want to learn more about ego, feel free to take a look at our YC launch page: https://www.ycombinator.com/launches/KeD-ego-an-ai-native-3d-simulation-engine-getting-us-closer-to-the-matrix-one-pixel-at-a-time

Responsibilities Collaborate closely with design to implement UI for mobile & desktop applications

Develop performant and modular C++ systems and tools for Unreal Engine

Work closely with designers and engineers to implement new features and systems

Optimize existing systems and features for maximum performance

Implement and integrate third-party SDKs and addons

Identify and resolve bugs, bottlenecks, and performance issues

Adhere to and improve upon existing architecture and code quality standards

Experience in multiplayer game development

Experience in Unreal Pixel streaming

Working with backends such as AWS and Azure

Experience with Blueprint scripting in Unreal Engine 4/5

Qualifications 5+ years professional C++ experience, with proven expertise in Unreal Engine

Experience shipping and maintaining C++ projects on both mobile and desktop platforms

Strong understanding of object-oriented programming and design patterns

Ability to self-manage and work independently or collaboratively as needed

Has experience with Version Control such as Git or PlasticSCM

Preferred (Nice to have) Knowledge of other game engines and development tools

Familiarity with shader programming and visual effects

Knowledge of industry-standard software development practices and methodologies

Top 500 on Overwatch

Has seen all X Fast and Furious movies

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