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Graphics Engineer

Redwood City, CA, United States

Join us to empower massive creative talents! DreamCraft creates technology that inspires talented individuals to create all kinds of video games without programming. To do that we must break the existing rules of game development based on funded teams and professional engines, and gear up our creators the most intuitive, easy-to-use, instant-deploy tools and unleash their full potential so that they can create the next "Dota", "PUBG", and "Clash of Clans".

Responsibilities Develop graphics shaders for desired art styles

Collaborate with artists to create visual effects

Optimize rendering performance on multiple platforms

Requirements Driven and fierce

Experience in C# scripting in Unity

Experience in creating custom Unity shaders

Experience in creating real-time visual effects in Unity

Familiar with Unity rendering pipelines

Knowledge of mathematics, 3D graphics, and shading languages

Knowledge of optimizing real-time 3D-graphics pipeline for mobile platforms

Bachelor’s degree in Computer Science or closely related field, foreign equivalent education acceptable

Experience collaborating within a multi-person game studio a plus

In 30 days, you will Get familiar with existing rendering code paths and shader implementations

Contribute minor graphics bug fixes, implement simple VFXs

In 60 days, you will Add new shader features to achieve special effects

Optimize art assets to achieve better in-game quality and performance

In 90 days, you will Collaborate with the art and design team to experiment with different rendering techniques to achieve different art styles

Investigate rendering solutions for new graphics/animation requirements

In 1 year, you will Understand the project’s graphics implementations in great detail and be recognized as the graphics expert by the team

Develop rendering solutions that meet the artistic, design and technical requirements of our games

Create guidelines and processes for artists to follow in order to achieve best looking results

Devise plans for future graphics upgrades

The success in this role will be measured by evaluating the graphic quality and performance of our games as well as other team members’ feedback.

Job Type: Full-Time

Location: Redwood City, CA

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