Sr. Graphics Programmer
Culver City, CA, United States
At Sony Innovation Studios, a division of Sony Pictures Entertainment, we develop future entertainment technologies, and we recently announced the establishment of the first LED virtual production stage on the Sony Pictures Studios lot in Culver City, CA. The new LED stage allows SIS to expand its technologies to virtual production with its award-winning Atom View volumetric rendering technology.
Sony Innovation Studios is looking for a talented Senior Graphics Programmer, who has a passion for the latest and greatest in real-time 3D rendering techniques, to develop innovative graphics. As a Senior Graphics Programmer, you will design and implement new state-of-the-art and existing render techniques, including real-time lighting, culling, raytracing, and more.
You will help drive and innovate future research into emerging graphics fields and rendering techniques. You will collaborate cross disciplines with artists, designers, and other engineers to deliver high quality graphics features and solutions.
Core Responsibilities
Graphicsfeature
development (design, decision, implementation, test)
Develop clean, efficient, and well tested code
Debug, profile, and optimize CPU and GPU code
Mentorship and guidance for junior engineers
Research into future
innovativegraphicstechnologies
Job Requirements
Bachelor's degree in computer science or equivalent experience
7+ years as a graphics engineer working with real-time 3D graphics
Strong 3D math skills – linear algebra, vector/matrix math, quaternions, etc.
Strong skills in modern C++ 14/17/20
Strong graphics debugging and profiling skills
Thorough understanding of current GPU architectures
Good understanding of multi-threaded programming and optimization techniques
Experience with modern graphics and compute APIs, like DirectX12 and Vulkan
Experience with HLSL/GLSL or other equivalent shader languages
Excellent verbal and written communication skills
Motivated and proactive self-starter, able to operate in a highly dynamic environment
Passionate about computer graphics and low-level hardware
Bonus:
Shipped at least 1 AAA game title
Experience with asynchronous compute shaders
Experience using modern real-time ray tracing APIs
Understanding of VR and AR rendering technologies
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