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Senior UI & UX Designer

Boston, MA, United States

Designing, documenting, and presenting UX treatments to a professional team

Implementing UI in Unreal using Unreal Motion Graphics, Sequencer, and script

Proficient use of Adobe Photoshop, Adobe Illustrator, and other graphic art suites

Advocating for UX best practices using current industry standards

Drive and passion for working on complex problems with a team of dedicated professionals

The ability to take the reins and drive the design, implementation, debugging, and polishing of the game’s UI/UX treatment

Shipped title(s) in Unreal Engine

Passion for PC and console games

Motion graphics and animation proficiency

Responsibilities Work within Unreal Engine to develop and create UI elements and visuals for menus, HUD, character progression, and more using Unreal Motion Graphics (UMG), materials, and Sequencer

Define UX deliverables by clearly outlining usability and flow through documents, concepts, layouts, and visual mock-ups

Gather feedback for your features and develop solutions to problems identified by the team

Champion best practices regarding UI visuals, UX flow, file organization, asset standards, and modularity of UI components

Guide and provide feedback on UI system architecture

Design and create UI assets, for prototype as well as final implementation

Designing and creating UI deliverables to support the UX

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States

Qualifications Minimum of 5 years of:

Designing, documenting, and presenting UX treatments to a professional team

Implementing UI in Unreal using Unreal Motion Graphics, Sequencer, and script

Proficient use of Adobe Photoshop, Adobe Illustrator, and other graphic art suites

Advocating for UX best practices using current industry standards

Drive and passion for working on complex problems with a team of dedicated professionals

The ability to take the reins and drive the design, implementation, debugging, and polishing of the game’s UI/UX treatment

Shipped title(s) in Unreal Engine

Passion for PC and console games

Motion graphics and animation proficiency

Responsibilities Work within Unreal Engine to develop and create UI elements and visuals for menus, HUD, character progression, and more using Unreal Motion Graphics (UMG), materials, and Sequencer

Define UX deliverables by clearly outlining usability and flow through documents, concepts, layouts, and visual mock-ups

Gather feedback for your features and develop solutions to problems identified by the team

Champion best practices regarding UI visuals, UX flow, file organization, asset standards, and modularity of UI components

Guide and provide feedback on UI system architecture

Design and create UI assets, for prototype as well as final implementation

Designing and creating UI deliverables to support the UX

Benefits This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States

The Opportunity

We’re hiring a Sr. UI & UX Designer to spearhead the development of UI visuals and UX flow on a new, open-world sandbox game from the mind of Warren Spector, working closely with our design, art, and engineering teams to identify needs and define best practices for our UI & UX goals. The successful candidate will approach each problem with strong design skills, a flair for... visuals, and consideration for the player’s experience in the way they approach the interface.

Job Responsibilities

• Work within Unreal Engine to develop and create UI elements and visuals for menus, HUD, character progression, and more using Unreal Motion Graphics (UMG), materials, and Sequencer.

• Define UX deliverables by clearly outlining usability and flow through documents, concepts, layouts, and visual mock-ups.

• Gather feedback for your features and develop solutions to problems identified by the team.

• Champion best practices regarding UI visuals, UX flow, file organization, asset standards, and modularity of UI components.

• Guide and provide feedback on UI system architecture.

• Design and create UI assets, for prototype as well as final implementation.

Requirements

• Minimum of 5 years of:

• Designing, documenting, and presenting UX treatments to a professional team.

• Designing and creating UI deliverables to support the UX.

• Implementing UI in Unreal using Unreal Motion Graphics, Sequencer, and script.

• Proficient use of Adobe Photoshop, Adobe Illustrator, and other graphic art suites

• Advocating for UX best practices using current industry standards.

• Drive and passion for working on complex problems with a team of dedicated professionals.

• The ability to take the reins and drive the design, implementation, debugging, and polishing of the game’s UI/UX treatment.

• Shipped title(s) in Unreal Engine.

• Passion for PC and console games.

Key Bonus Experience

• Motion graphics and animation proficiency.

Additional Notes

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members may be asked to occasionally travel for key meetings, as part of their job responsibilities.

Our people-first approach to game development celebrates diversity, and strives to create a safe and inclusive working environment where everyone is treated equally, with dignity, and with respect. We highly encourage candidates from diverse and under-represented backgrounds to apply, even those that may not directly meet every qualification listed for this role Company information

OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment.They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games!The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time.

Technology, Software Development, Video Games, Entertainment, Gaming

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